Nerf zombie game rules




















Safe Zones: A zombie must have both feet outside of a safe zone to tag a human. Humans can stun zombies from inside of a safe-zone. Required Academic Events: Similarly, students at required academic events are safe for the duration of the event even if this event is in a free-play zone , but they are not safe on the way to or from the event. Everyone plays Humans vs. Zombies to have fun, and the rules of HvZ only exist because we agree they do.

Zombies is to treat your fellow players with respect, and gracefully accept when you have been tagged or stunned. We are the original co-creators of Humans vs. We have a game company called Gnarwhal Studios dedicated to maintaining Humans vs. Zombies as a free project and making new multiplayer experiences.

Anyone can start a game of Humans vs. Zombies; you don't need our permission. The only rule is that you can't charge people to play or require them to buy any bullshit.

We wrote this guide the Dungeon Master's Guide to help moderators start a new game. Most games of Humans vs. Zombies are hosted on college campuses and limited to students. Zombies is played safely every day all around the world. It's a physical activity like tag or soccer, so we recommend asking players to sign a safety waiver before the game. Over nine years and thousands of games, Humans vs. Zombies has proven to be safe and delightful for players and spectators.

Zombies is always free to play, and made available under a Creative Commons license. Intro to HvZ. Spread of HvZ.

Support Humans vs. Zombies Want bulk bandanas? And it's freeing, too. Phenomenally freeing. You don't have to be a kid to play. You don't have to be in elementary school or high school or college even. Call it team building.

Call it community building. The game continues until one player is left standing in the battle field. To keep the game fair, having a set area like a park or indoor play zone is key to keeping the game moving.

Basements, homes and backyards are also places many Nerf Wars take place. For safety, make sure every is clear as to where they can and cannot go. You can modify the rules to suit your liking. Adding a round timer makes the game more hectic. You can also create squads of teams to play in grounds in a high-stakes game of tag.

You can also think of different limits to the types of Nerf blasters you can bring to the battle. Some people play pistols only, others have restrictions against dart ammo types like mega darts of rockets. Some players take it very seriously and gear up for all out Nerf war. The ammo drum is a unification of four six-round cylinders that need to be manually changed using a switch handle in front of the grip.

The Zombie Strike Doominator also supports slam fire. This allows the player to fire 6 rounds in rapid succession and then flip the ammo cylinder and fire 6 more and so on. The priming handle can be attached either at the bottom or on either side of the muzzle making the blaster ambidextrous.

Also present is a tactical rail at the top that provides a minimum level of customization options. We have an extensive review of the Nerf Zombie Strike Doominator that you can check out here. The HammerShot is a simple handgun much smaller than the other two massive blasters in this list.

But there are multiple reasons for it be featured here. The foremost reason would be the style factor. The priming mechanism is, as the name suggests, Hammer Action. This allows players to single-handedly fire the blaster. This would be very helpful when your primary weapon runs empty and you need to quickly open fire at a nearby zombie. It also sports a front-loading barrel that carries five rounds. So reloading is also easy and quick with this blaster.

The Nerf Zombie Strike Hammershot is designed with bright orange colors with a wooden colored handle with some tape wrapped around it. All made of plastic. This gives a genuine vintage handgun feel as well. It even has a tactical rail at the top for scope or other attachments!

Usually, any nerf series has a good mix of pump action manual and electronic flywheel semi or full auto blasters. But in the Zombie Nerf Strike series, there is an unusual lack of flywheel blasters. So far in , the Revoltinator seems to be the only electronic flywheel blaster that operates using four AA batteries.

All the other blasters in this lineup are either spring action manual blasters or cool crossbows. A surprising number of blasters in this series are pistols or small handguns that would act as excellent pocket weapons that you can fire when you run out of ammo in your primary weapons. We have already covered the HammerShot in the best Zombie Strike blasters list. Instead, it features two barrels with a smart air restrictor that allows you to fire a single dart with each hammer load.

Package includes two zombie darts that can be front-loaded in each barrel. There are other interesting handguns in this series too. The ammo barrel has two switchable six-dart cylinders operated by a separate trigger. The Priming handle is placed similar to that of Elite Strongarm on top of the barrel along with the rear sight.

Total firing capacity is 12 and reloading is easy as the cylinders are quite exposed in the front. This pistol also supports slamfire where you could just press down the firing trigger and simply prime the blaster repeatedly to fire multiple rounds in quick succession. It is also a front-loaded double-barreled pistol that fires one dart with each prime. But the cool factor about this Zombie Strike pistol is the integrated spinning sawblade made of foam.

Apart from the slider priming handle, there is another trigger that causes the saw blade to rotate in case you need to slash through some zombies. The performance is as good as larger sized Elite blasters with dart velocities reaching more than 70 fps.



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