In a corrupt city, a small-time gangster and the estranged wife of a pot dealer find themselves thrown together in an escapade of love, money, drugs and danger. Votes: 16, R min Drama, Romance, War.
In s Cuba, a professional gambler falls for a woman heavily involved in the revolution movement. R 98 min Drama, Sport. Gabriel's released from prison. His con man friend makes a foolish bet with Diggstown's owner on who'd win the boxing matches - their man against ten Diggstown men. Axel Freed is a literature professor. He has the gambling vice.
When he has lost all of his money, he borrows from his girlfriend, then his mother, and finally some bad guys that chase him. Despite all of this, he cannot stop gambling. NC 96 min Crime, Drama, Thriller. While investigating a young nun's rape, a corrupt New York City police detective, with a serious drug and gambling addiction, tries to change his ways and find forgiveness and redemption. R 91 min Action, Drama, Thriller.
When a law student accidentally kills the son of a mob boss in a fight, he finds himself relentlessly pursued by the mob and the police. R 88 min Comedy, Crime, Drama. Centers on four college friends who become small-time bookies, only to find their world spinning dangerously out of control when their greed attracts the attention of organized crime.
Not Rated 90 min Comedy. Asso, THE best poker-player in town, was killed in his wedding night, because he won too much against a bad loser. In the 'final' game in heaven the clerk on duty also lost, so Asso can A psychiatrist comes to the aid of a compulsive gambler and is led by a smooth-talking grifter into the shadowy but compelling world of stings, scams, and con men.
R min Drama, Crime, Mystery. Kirsten Dunst plays a young woman Lidda , who is searching for her father James Caan. She finds herself at odds with her boyfriend who wants nothing but a carefree lifestyle. Professional gambler Sydney teaches John the tricks of the trade. John does well until he falls for cocktail waitress Clementine. Reilly , Gwyneth Paltrow , Samuel L. PG 98 min Crime, Drama, Thriller. Passed 86 min Action, Crime, Drama. Sign In. Copy from this list Export Report this list.
Refine See titles to watch instantly, titles you haven't rated, etc. Feature Film TV Movie 8. IMDb user rating average 1 1. Release year or range to ». Casino R min Crime, Drama 8. Do not let this game fool you, the rules may be simple, but the strategy is thought to be more complex than chess. Although you may associate chess as a game of wits played between two European monarchs, the game actually comes from south Asia.
Chess can trace its roots to a game called chaturanga, which was played in India around A. Chinese chess xiangqi and Japanese chess shogi came into existence by A. Circa , Europeans began adapting the Indian game. Near the end of the s, the bishop and queen were added to Western chess. Although it appears to be a much simpler game than chess, checkers in American English and draughts in British English offers plenty of strategic considerations for those who look for them.
The modern variety is believed to have been derived from a similar Middle Eastern game called alquerque. There are a number of variations of checkers that have been played since at least B. Great thinkers like Plato and Homer both referenced playing the game. Checkerboards have even been found in Egyptian tombs. The word mancala means "to transfer" in Arabic.
This game, which by some estimates is 7, years old, challenges players to move pieces from bin to bin in its special board. Clad in desert pink and the size of a mere child, the infamous "Pink Devil" mercilessly hunts down other players in the firearm-centered world of the virtual reality game Gun Gale Online.
But in real life, this feared player killer is not quite who anyone would expect. A shy university student in Tokyo, Karen Kohiruimaki stands in stark contrast to her in-game avatar—in fact, she happens to stand above everyone else too, much to her dismay. Towering above all the people around her, Karen's insecurities over her height reach the point where she turns to the virtual world for an escape. Starting game after game in hopes of manifesting as a cute, short character, she finally obtains her ideal self in the world of Gun Gale Online.
Overjoyed by her new persona, she pours her time into the game as LLENN, garnering her reputation as the legendary player killer. However, when one of LLENN's targets gets the best of her, she ends up meeting Pitohui, a skilled yet eccentric woman. Quickly becoming friends with Karen, Pitohui insists that LLENN participates in Squad Jam, a battle royale that pits teams against one another, fighting until only one remains.
Thrust into the heated competition, LLENN must fight with all her wit and will if she hopes to shoot her way to the top. The final battle against the Dark Territory drags on, as players from all over the world flood the Underworld's servers and plunge the Human Empire into utter chaos. Asuna Yuuki and her friends defend their new allies with everything they have, but their numbers are falling. Meanwhile, members of Rath strategize a plan in an attempt to restore Kirito's damaged fluctlight.
However, the intruders occupying the main control room have other plans. Surrounded by death and despair, when all hope seems to be lost, one voice reaches out to Kirito—a familiar one saying, "I will always be by your side.
Now it is up to Kirito and his friends to protect this collapsing world from the people that still think it is just a game. To make matters worse, the girl reveals that she is actually an older man in real life.
With his dreams crushed and his heart broken, Rusian comes to an abrupt decision in the midst of his raging fit: he will never trust another girl in an online game again.
Years later, Rusian is now in a guild with three other players, one of whom possesses a female avatar by the name of "Ako. Although he entertains the possibility that she might be a guy, Rusian accepts her proposal, claiming that her gender doesn't matter as long as she is cute in the game. However, after a discussion between guild members that led to all of them having an offline meeting, Rusian finds out that Ako, along with the other members, are not just girls, but also his schoolmates.
Chihaya Ayase, a strong-willed and tomboyish girl, grows up under the shadow of her older sister. With no dreams of her own, she is contented with her share in life till she meets Arata Wataya.
The quiet transfer student in her elementary class introduces her to competitive karuta, a physically and mentally demanding card game inspired by the classic Japanese anthology of Hundred Poets. Captivated by Arata's passion for the game and inspired by the possibility of becoming the best in Japan, Chihaya quickly falls in love with the world of karuta. Along with the prodigy Arata and her haughty but hard-working friend Taichi Mashima, she joins the local Shiranami Society.
The trio spends their idyllic childhood days playing together, until circumstances split them up. Now in high school, Chihaya has grown into a karuta freak. Reunited with the now indifferent Taichi, Chihaya's dream of establishing a karuta team is only one step away from becoming true: she must bring together members with a passion for the game that matches her own. For the first time since graduating high school, year-old Moriko Morioka is unemployed—and she couldn't be happier.
Having quit her long-standing job of over 11 years, Moriko quickly turns to online games to pass her now-plentiful free time, reinventing herself as the handsome and dashing male hero "Hayashi" in the MMO Fruits de Mer.
With the pesky societal obligations of the real world out of the way, she blissfully dives headfirst into the realm of the game, where she promptly meets the kind and adorable healer Lily.
Befriending each other almost instantly, the two become inseparable just as Moriko herself becomes more and more engrossed in her new "life" as Hayashi.
Eventually, Moriko adopts the reclusive lifestyle in its entirety, venturing out from the safety of her apartment only when absolutely necessary. Meanwhile, unbeknownst to Moriko, a timid year-old corporate worker named Yuuta Sakurai has also logged onto Fruits de Mer from the other side of town.
Coincidentally bumping into each other at the convenience store one night, both write off their meeting as no more than just another awkward encounter with a stranger—however, fate has more in store for them than they think.
Since childhood, Aoba Suzukaze has loved the Fairies Story game series, particularly the character designs. So when she graduates from high school, it is no surprise that she applies to work at Eagle Jump, the company responsible for making her favorite video game. On her first day, she is excited to learn that she will be working on a new installment to the series: Fairies Story 3—and even more so under Kou Yagami, the lead character designer.
In their department are people who share the same passion for games. There is Yun Iijima, whose specialty is designing monsters; the shy Hifumi Takimoto, who prefers to communicate through instant messaging; Hajime Shinoda, an animation team member with an impressive figurine collection; Rin Tooyama, the orderly art director; Shizuku Hazuki, the game director who brings her cat to work; and Umiko Ahagon, the short-tempered head programmer.
New Game! Naming her in-game character Maple, she sets out on her journey. As a complete novice to such games, she allocates all of her stat points into vitality, desiring to not get hurt. With not a single point in any other stat, Maple has extraordinarily high defense, but she can't move quickly or hit hard. This doesn't end badly for her, however. These skills, along with the incredibly powerful items she obtains, allow her to obliterate most enemies in a single hit.
After only a few days of playing the game, Maple claims third place in a server-wide event, gaining a reputation as a player who is both unkillable and absurdly powerful. Despite her overpowered character, Kaede has much to learn. As she progresses through the game, she meets new friends and acquaintances, helping her complete new levels and events.
Through all of her adventures, she may even pick up some other crazy skills that exceed all expectations. The Kazama Family—a gang of three wannabe delinquents and close friends, spearheaded by Kenji Kazama, is trying to make a name for themselves at Fujou Academy. On the first day of the term, the gang finds themselves putting out a fire in the Game Development Club. Instead of thanking them, the eccentric club members attack and knock out Kenji's two friends, forcing Kenji to fight for his life.
Failing to escape, the gang leader is coerced into joining the Game Development Club. As he settles in, Kenji gets to know the four girls responsible for his provisional membership—student council president and general tyrant Chitose Karasuyama, spirited tomboy Sakura Mizukami, negligent club advisor Minami Oosawa, and the school's infamous shadow leader Roka Shibasaki. Throughout the Game Development Club's constant shenanigans and his desperate attempts to leave the club, Kenji begins to realize that he may be actually enjoying himself.
Legend says that the enigmatic Millennium Puzzle will grant one wish to whoever deciphers its ancient secrets. Upon solving it, high school student Yuugi Mutou unleashes "another Yuugi," a peculiar presence contained inside.
Now, whenever he is faced with a dilemma, this mysterious alter ego makes an appearance and aids him in his troubles. Wishing to unravel the mystery behind this strange spirit, Yuugi and his companions find themselves competing with several opponents in "Duel Monsters," a challenging card game used by people seeking to steal the Millennium Puzzle in a desperate attempt to harness the great power within.
As the questions pile on, it is not long before they figure out that there is more than pride on the line in these duels. Now in his second year of high school, Rei Kiriyama continues pushing through his struggles in the professional shogi world as well as his personal life.
Surrounded by vibrant personalities at the shogi hall, the school club, and in the local community, his solitary shell slowly begins to crack. Among them are the three Kawamoto sisters—Akari, Hinata, and Momo—who forge an affectionate and familial bond with Rei. Through these ties, he realizes that everyone is burdened by their own emotional hardships and begins learning how to rely on others while supporting them in return.
Nonetheless, the life of a professional is not easy. Between tournaments, championships, and title matches, the pressure mounts as Rei advances through the ranks and encounters incredibly skilled opponents.
As he manages his relationships with those who have grown close to him, the shogi player continues to search for the reason he plays the game that defines his career.
Widely regarded as a trailblazer and top-tier professional player in the online multiplayer game Glory, Ye Xiu is dubbed the "Battle God" for his skills and contributions to the game over the years. There, when Glory launches its tenth server, he throws himself into the game once more using a new character named "Lord Grim. However, while he possesses ten years of experience and in-depth knowledge, starting afresh with neither sponsors nor a team in a game that has changed over the years presents numerous challenges.
Along with talented new comrades, Ye Xiu once again dedicates himself to traversing the path to Glory's summit! Kaiji Itou is a good-for-nothing loiterer who spends his days drinking beer and stealing hubcaps—that is, until he ends up being tricked by his former co-worker.
Unable to suddenly repay his friend's huge debt all by himself, Kaiji is offered a shady deal to participate in an illegal underground gamble on a cruise ship. This turns out to be nothing more than the beginning of his new life of hell—thrown headlong into a life-threatening roller coaster of mind games, cheating, and deceit.
Based on the first entry of the famous gambling manga series by Nobuyuki Fukumoto, Gyakkyou Burai Kaiji: Ultimate Survivor follows our unlucky protagonist as he is forced to fight not only other people, but also the mysteries of their psyches. Kaiji finds out the hard way that the worst sides of human nature surface when people's backs are against the wall, and that the most fearsome dangers of all are greed, paranoia, and the human survival instinct itself. Kirito then attends emergency counseling, while the girls go for a swim at the pool.
It turns out that said "emergency counseling" is a subterfuge set up by Seijirou Kikuoka, aiming to rehash the incident of Sword Art Online in hopes of determining Akihiko Kayaba's motives. What will the girls get up to in the pool, and what awaits Kirito and his "counseling"? In that time, she and her eccentric coworkers in the character design department have worked hard to release the company's newest game: Fairies Story 3.
With their latest title now complete, a new project must begin—starting with a contest to decide the character designs for the upcoming game. Through hard work, dedication, and some guidance from the previous character designer, Kou Yagami, Aoba wins the contest and begins her new role as lead character designer.
However, her new job is not an easy one. In addition to having extra work and longer hours, Aoba questions whether she is the right fit for the job. New Game!! Two men have just arrived at a location known as Quindecim and are unable to remember how they got there. They are immediately greeted by a young woman who escorts them to a small bar, where a bartender awaits them. They are told that they will have to participate in a game, randomly chosen by roulette, and will be unable to leave until its completion; if they refuse, the consequences will be dire.
In addition to the rules of the game, the two men are told to play as if their lives are at stake. The game that has been chosen is billiards. But there's more to it than just pocketing pool balls, as the two are about to find out the outcome could mean life or death. The year is , and arcade video games are the latest craze. Becoming a professional gamer is a far-fetched dream in an industry that has yet to spread its influence. Yet, that is the path sixth-grader Haruo Yaguchi wants to pursue.
His aptitude for video games has earned him respect in local arcades and bestowed him with confidence and pride, both of which are shattered when fellow classmate Akira Oono easily defeats him in Street Fighter 2. Akira is rich, pretty, and smart—as close as can be to a perfect girl.
But Haruo had never cared about these things as, despite his multiple shortcomings as a person, his supremacy in video games was, in his mind, undisputed.
So, now that someone has appeared who can rival him, part of Haruo cannot help but loathe her. Another part, however, itches for somebody who can compete with him on equal terms, and Akira is more than capable. Yuusuke Yotsuka has always disliked Tokyo, but he especially hates the people who live in it. He would rather thrive in a virtual world than try to get along with those around him. At the end of one school day, he sees the popular athlete Iu Shindou talking to Kusue Hakozaki, who spends less time in school due to illness.
But when he looks away from the two and back again, they have seemingly disappeared. Mere moments later, Yotsuya enters a state of free-fall, and the world begins to change around him. Dropping into a large pool of water, the first thing he sees when he comes to his senses is an assortment of enormous monsters. He soon finds out that he has been brought into a game world by Shindou and Hakozaki and that he must complete a quest within 14 days. There is one thing that separates this world from the real world: anyone who dies will be brought back to life in 30 seconds as long as one party member is alive.
Tasked with numerous quests that increase in difficulty over time, Yotsuya, Shindou, and Hakozaki attempt to discover the mystery behind the perplexing game world. Bullies often target someone frail and weak—someone exactly like Yuugi Mutou.
His beautiful childhood friend, Anzu Mazaki, is always there to stand up for him, but he can't depend on her forever. Katsuya Jonouchi, who is almost always accompanied by his verbal sparring partner Hiroto Honda, doesn't seem like a bad person either, despite always bringing Yuugi trouble. But most of all, Yuugi wishes for a true friend who understands him and would never betray him.
Yuugi treasures his Millennium Puzzle, an ancient Egyptian artifact that was brought into his grandfather's game shop. Believing that solving the puzzle will grant him his wish, he completes the puzzle, unleashing a new personality within him—the soul of the "King of Games.
Upon any injustice toward him, Yami Yuugi takes over Yuugi's body and forces the opponent into a "Shadow Game. Chihaya Ayase is obsessed with developing her school's competitive karuta club, nursing daunting ambitions like winning the national team championship at the Omi Jingu and becoming the Queen, the best female karuta player in Japan—and in extension, the world.
As their second year of high school rolls around, Chihaya and her fellow teammates must recruit new members, train their minds and bodies alike, and battle the formidable opponents that stand in their way to the championship title. Meanwhile, Chihaya's childhood friend, Arata Wataya, the prodigy who introduced her to karuta, rediscovers his lost love for the old card game. In the world of Duel Monsters, a new generation of duelists await their turn to bid for the highest title: The King of Games.
As an aspiring duelist, the happy-go-lucky Juudai Yuuki enrolls at the Duel Academy, a reputable institution tasked with nurturing these potential challengers. On his first day, however, Juudai's laid back and careless attitude causes him to arrive late to his entrance exam. There, he stumbles upon a familiar figure who entrusts him the "Winged Kuriboh," a card which becomes Judai's new partner.
Soon, he begins living as a duelist—but will destiny and darkness bend his reality into something beyond his imagination? As they are thrust into countless unprecedented circumstances, one thing is for sure for Juudai and his friends—there will never be a dull moment at the Duel Academy!
Ten years ago, at the peak of the VRMMO development industry, a game titled "Kiwame Quest" entered the scene with potential like no other. Boasting a colossal total of 10 sexdecillion branches of possible story scenarios, this game pursued ultimate realism, ranging from humanlike NPCs to the perfect replication of all senses and physical abilities.
But it soon became apparent that the game was too realistic, and the popularity of VRMMOs in general gradually began to plunge. At present, due to an accident a few years prior, the high school student Hiroshi Yuuki now immerses himself in full-dive RPGs as a form of escapism.
After failing to acquire the latest version of his favorite game, Hiroshi stumbles upon a game shop and meets its beautiful clerk Reona Kisaragi who convinces him to buy a copy of Kiwame Quest so that they can play together. The first time Hiroshi plays the game, he marvels at the realism it offers. However, his astonishment is short-lived as he sets off a series of misfortunes, quickly realizing that the game is even worse than his already stressful life. Nevertheless, Hiroshi still finds himself logging on again despite his growing contempt for the game.
With no do-overs in his current disadvantageous situation, Hiroshi only has one goal—clearing the game! He does not know what he has previously done before he woke up.
In The World, the Crimson Knights suspects him of being a hacker, as he was seen accompanying a tweaked character in the form of a cat. Unable to log out from the game, he wanders around looking for answers, avoiding the knights and other players he meets along the way.
As Tsukasa explores The World, he stumbles upon a magical item that takes the form of a "guardian," which promises him protection from all harm. Subaru, the leader of the Crimson Knights, along with several other players who became acquainted with Tsukasa, set out to investigate why Tsukasa is unable to log out, and attempt to get to the bottom of the problem before it gets out of hand. Shogi, a Japanese game similar to chess, is one of the most popular board games in the country, played by everyone from children to the elderly.
Some players are talented enough to take the game to a professional level. The title of Ryuuou, meaning "the dragon king," is only awarded to the person who reaches the pinnacle of competitive shogi. Yaichi Kuzuryuu has just become the youngest Ryuuou after winning the grand championship.
However, the shogi community is unwelcoming to his victory, some even calling him the worst Ryuuou in history. Moreover, he forgets about the agreement he made with Ai Hinatsuru, a little girl he promised to coach if he won. After she shows up at his doorstep, he reluctantly agrees to uphold his promise and makes Ai his disciple. Together, they aim to improve and exceed the limits of their shogi prowess: Ai, to unlock her hidden talents; Yaichi, to prove to the world that he deserves his accomplishments.
Owing to an increasing debt, Kaiji Itou ends up resuming his old lifestyle. One day, while walking on the street, he stumbles upon Yuuji Endou, who is hunting Kaiji due to the money he owes to the Teiai Group. Unaware of this, Kaiji eagerly follows Endou, hoping for a chance to participate in another gamble, but soon finds out the loan shark's real intentions when he is kidnapped.
Given that Kaiji is unable to pay off his huge debt, the Teiai Group instead sends him to work in an underground labor camp. He is told that he will have to live in this hell for 15 years, alongside other debtors, until he can earn his freedom. His only hope to put an early end to this nightmare is by saving enough money to be able to go back to the surface for a single day.
Once he is there, he plans to obtain the remaining money needed to settle his account by making a high-stakes wager. However, as many temptations threaten his scarce income, Kaiji may have to resort to gambling sooner than he had expected. The only difference is when and where you die Two thousand players are already dead. Kirito and Asuna are two very different people, but they both desire to fight alone. Nonetheless, they find themselves drawn together to face challenges from both within and without.
Given that the entire virtual world they now live in has been created as a deathtrap, the surviving players of Sword Art Online are starting to get desperate, and desperation makes them dangerous to loners like Kirito and Asuna. As it becomes clear that solitude equals suicide, will the two be able to overcome their differences to find the strength to believe in each other, and in so doing survive?
Sword Art Online: Progressive is a new version of the Sword Art Online tale that starts at the beginning of Kirito and Asuna's epic adventure—on the very first level of the deadly world of Aincrad! Source: Yen Press. In addition to its ability to perfectly simulate the five senses, along with its many other amazing features, the game promised to offer players a world full of infinite possibilities.
Nearly two years later, soon-to-be college freshman, Reiji Mukudori, is finally able to buy a copy of the game and start playing. Just what will he discover and encounter in this game world known for its incredible realism and infinite possibilities?
Source: J-Novel Club. Things are not always what they seem. Upon meeting others in the same situation, Ruuko discovers that she has now become a "Selector," a player in a special version of WIXOSS where girls can battle each other for a chance to have their deepest desires come true. However, there is a catch. In contrast to the glory that awaits them after their victories, there is a cruel fate: if they lose three times, their lives will be destroyed. In an ominous game filled with lies and deceit, Ruuko and her newfound friends must uncover the secrets behind WIXOSS and realize what is truly most important to them before it is too late.
It was just a usual morning. Akira Shiroyanagi, a high schooler who loves games and Konpeito Japanese sweets , has suddenly been dragged into a battlefield by a mysterious girl who calls herself Mion.
The participants are told that they are "erased from the family register, involved in an experiment, and gained certain powers. Armed with a power no one expects and his "brain" skills, the new period of intelligence battle begins! Source: MU, edited. While searching through his grandfather's attic, Hikaru Shindou stumbles upon an old go board. Touching it, he is greeted by a mysterious voice, and soon after falls unconscious. When he regains his senses, he discovers that the voice is still present and belongs to Sai Fujiwara no, the spirit of an ancient go expert.
A go instructor for the Japanese Emperor in the Heian Era, Sai's passion for the game transcends time and space, allowing him to continue playing his beloved game as a ghostly entity.
Sai's ultimate goal is to master a divine go technique that no player has achieved so far, and he seeks to accomplish this by playing the board game through Hikaru. Despite having no interest in board games, Hikaru reluctantly agrees to play, executing moves as instructed by Sai. However, when he encounters the young go prodigy Akira Touya, a passion for the game is slowly ignited within him. Inspired by his newfound rival, Hikaru's journey into the world of go is just beginning.
Jessica Chastain is coiled-cobra cocky as Molly, walking us through this illegal but highly addictive and lucrative ecosystem as she becomes the queen of organizing high-stakes games. Want to understand the inner workings of Vegas gambling? As he did previously with GoodFellas , Scorsese understands how American enterprise works in the criminal underworld — and also how individuals get trampled on along the way.
The original is less concerned with a swaggering Tom Cruise— Paul Newman movie-star face-off and more focused on loyalty and integrity and ambition. Today, the legalization of gambling has become a Hail Mary last-ditch effort for many financially eroding urban areas like Detroit, St. Louis, and others — but Atlantic City did this first. The movie feels both dated and timeless, capturing a specific moment that has the power of folklore.
The story of Eight Men Out is less about corruption from the players than it is a labor-management conflict: The players fix the series not out of greed but out of desperation when their owner refuses to reward them for an incredible season.
The sequel is a movie about an aging pool shark at a crossroads. I mean, not just pool, but livening up the game of life, which is the real gamble. These two con men decide to take down a no-good mobster Robert Shaw , and their elaborate grift involves card games and horse racing. These are some winners who are easy to root for.
When you strip away all the supposed glamour and glitz of gambling and focus on the crippling, oppressive addiction, you get Owning Mahowny , the true story of a Canadian bank manager Philip Seymour Hoffman who stole money from his bank and used it to make a series of increasingly dangerous bets in Atlantic City.
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