You never have to wait to play your games!!!! U 8 years ago That's a nice pile of games you got yourself. I've been waiting for a good FPS topic to pop up on this board.
Here are my opinions for all of the shooters I've played. It uses regenerating health instead of a health bar, and the controls are slightly different. You move your team around the map with a cursor and command them.
I personally enjoyed it, but it didn't get favorable reviews. Ghost in the Shell is okay, but you can't use Dreamcast controls analog to aim, buttons to move , and there are a lot of loading screens.
I recently discovered MacroFire a plugin that lets you customize the controls in any game and will try playing this one again with my preferred Dreamcast-style controls. My favorite FPS on the console is Medal of Honor: Heroes, primarily because it has skirmish mode, which is offline multiplayer against bots. Medal of Honor: Heroes 2 removed skirmish mode, and switched to regenerating health.
I personally didn't like this one, although the campaign is a bit better than in the first game. Coded Arms is a pretty good FPS, but the problem is that it gets boring really quickly since all of the levels look the same.
I picked it up again a few months ago, and was determined to get as far into infinity mode as possible, but it was so boring that I stopped at around Lv 40 and haven't touched it since.
I played the sequel, Coded Arms: Contagion, when it was released, but I can't remember enough to make a good comment. The only thing I remember is that I didn't like it as much as the first game. I still remember the boss battle with the huge spider tank, which was awesome. After you finish the game, you can download the 5th episode which has 4 missions. I got to the last boss, but never beat it, because he had some crazy amount of health that I didn't have the patience for.
Hope this helps. More topics from this board How can i tell what series my psp is? Long ago, without reason or explanation, the mysterious labyrinths came to be, and the world was changed forever. In a constant state of flux, they sprawl across the world like a web, connecting towns and villages, mountains, lakes, and deserts.
Many adventurers delved into these labyrinths dreaming of riches, and those fortunate enough to return did so with amazing stories and unimaginable treasures. It was only natural that the children of the world began to look upon these heroes with unconditional admiration, eager to follow in their footsteps.
And so, academies for adventurers were born. Particus Academy may not be the first such school, but we certainly endeavor to be the best! Here at Particus, we strive to equip young men and women with the tools they'll need to become full-fledged adventurers. Bravery, spellcraft, swordplay, ways to avoid dying a horrible death These and many other lessons and skills await prospective students!
We hope your studies here are as enriching and productive as you've dreamed they would be. Over character possibilities - 10 races, 2 genders, 3 alignments, and 15 majors add up to incredible opportunity to customize your party!
Change majors for further customization at higher levels. Battle hundreds of monster types and uncover over item types. Flexible alchemy system - Offering more than recipes, this system allows you to synthesize new items from random components found in the labyrinths, as well as customize your weapons' attributes, range, and strength. User Score: 7. Harvey Birdman: Attorney at Law is a fully animated interactive adventure game that merges the fun and mayhem of the popular Adult Swim TV show with Capcom's unique style of gameplay.
Players step into the shiny wingtips of Harvey Birdman, a third-rate superhero turned third-rate defense attorney charged with exonerating parodied classic cartoon characters. Over the course of the game, players must guide Harvey through a series of odd and comical cases.
Each of the game's five interactive stories takes the winged crusader of justice to familiar locations from the TV show. In order to prove his client's innocence, Harvey must peruse the scene of the crime, gather evidence, talk with other cartoon characters, occasionally have drinks with opposing council, and of course, tear holes — no matter how ridiculous — in the testimony provided by the witness for the prosecution.
Harvey must bring the whole story together to defend his client in a court where anything can happen It's June 6th, , and the war is in your hands. For the PSP, Medal of Honor Heroes 2 will deliver the most comprehensive shooter experience to date on the PSP, with robust single player campaign and on-the-go player multiplayer capability that allows you to battle it out, anytime and anywhere. Coded Arms: Contagion thrusts players into a new cybernetic crisis where they must use their hacking abilities and an arsenal of high-powered weaponry to survive.
As a lone security agent players will return to A. The hackers believe that AIDA shouldn't be restricted for only government use. The agent must use his abilities and combat skills to disinfect AIDA from the hacker-introduced virus so he can escape the system.
Across a variety of enclosed and open-air levels, players will take on original enemies with an all-new selection of firearms and explosives that lets them counter the terrorist menace with more firepower than ever before.
Up to eight players can go head-to-head in the game's new online multiplayer modes. Tom Clancy's Ghost Recon Advanced Warfighter 2 builds off of the events in the first game and places gamers in control of the U. In the year , the rising conflict between Mexican loyalists and insurgent rebel forces has thrown Mexico into full-scale civil war.
Under the command of Captain Scott Mitchell, the Ghosts are called upon to face an imminent threat to the United States. The fate of two countries now lies in the hands of the Ghosts as they fend off an attack on U.
Equipped with the most cutting-edge weaponry and technology, the Ghosts must battle on both sides of the border to neutralize the escalating rebel threat. The Ghosts will battle enemies in mountain terrains, barren deserts and even on their home turf in El Paso, Texas. Each environment presents its own benefits and challenges and will call for fresh tactical approaches. Vastly Improved Artificial Intelligence AI : Watch your back as rebels send their own team members to flank your position or gain vantage points by utilizing vertical gameplay to pick you off from the rooftops above.
Improved squad-mate AI will now feed you more of the information you need with descriptive commands. The revolutionary new Cross-Com 2. Lifeforce Tenka was developed by former British development and publishing team Psygnosis, who are best known for their work on the WipeOut , Lemmings , and Destruction Derby franchises. The game features a futuristic setting and predominantly pits players against robotic enemies. One of the most unique features about the game is how the player doesn't collect new and improved weaponry like in most shooters but instead finds weapon modifications that change how their gun is fired.
Delta Force: Urban Warfare went under the radar upon release, as it was a PlayStation 1 exclusive that released over two years after the PlayStation 2. Unsurprisingly, this had a negative impact on the game's commercial success, though it does make the game one of the best PS1 first-person shooters to play retrospectively. Due to how late it was released, Delta Force: Urban Warfare was able to offer visuals and technical performances that far surpassed the majority of shooters on the PlayStation 1.
Descent is one of the many games on this list that took heavy inspiration from id Software's DOOM and was commonly referred to as one of the 90's " DOOM clones ," despite the player being confined to a spaceship. Although the game took heavy inspiration from DOOM, it also provided its own influences on the genre, with its six degrees of freedom movement and fact that it was the first FPS game to ever feature true-3D graphics.
PowerSlave takes players to Egypt and tasks them with taking down a plethora of enemies types, including mummies, scorpions, and evil spirits. The console version of the game implements elements from the Metroidvania genre, as players must find new weapons and artifacts that let them explore previously inaccessible areas.
The PS1 version of the game was made significantly easier, with a wide selection of tough enemies and even a few difficult levels being removed. This may have been due to the increased difficulty of using a gamepad over a mouse, though the oft-forgotten PlayStation Mouse accessory was compatible with the game.
Interestingly, it wasn't only difficulty changes that led to certain enemies being removed, as technical limitations meant that the Arch-vile and Spider Mastermind also had to be booted out of the game.
Developer's Black Ops Entertainment improved on their previous entry Tomorrow Never Dies with more gadgets, tighter gameplay, and smarter enemy A. Despite these improvements, the development team again made the baffling decision to not include a multiplayer mode, frustrating players who were hoping for a split-screen mode similar to the N64's GoldenEye.
This was especially disappointing as Eurocom's N64 version of The World Is Not Enough was released a month earlier and had an excellent multiplayer mode. Disruptor was the first game released by Insomniac Games , the company that would go on to develop the original Spyro The Dragon trilogy. Indicative of being the company's first game, it struggled to find its own identity, playing similarly to previously released games like DOOM and Duke Nukem 3D.
Disruptor did have some innovations though, predominantly its Psionics. These Psionics gave players various abilities such as Heal, Shock, and Shield. Movie tie-in games are often looked down upon predominantly due to the rushed development that is needed to ensure that they are released in-line with the movie release date.
Alien Trilogy , however, was released over four years after the third Alien movie, giving developers Probe Entertainment plenty of time to make a game fitting of its corresponding films.
0コメント